NWI Wellness App

Role

This was the fifth project I worked on at Ironhack Miami. This project was special because it was the first time we would be creating an app from start to finish. We were given two weeks to complete our project using the double diamond design process.

Overview

For this project, I was given the task of creating a NWI Wellness App. For my area of wellness I chose to focus on Mental Health, specifically Depression. This was a definitely a challenge because there are not too many apps that deal directly with depression on the market. The National Wellness Institute was founded in 1977 and continues its vision to be the worldwide voice of the wellness community.

Tools

Figma, Miro

The Client

  • NWI Wellness Institute

  • Developed in 1976 by Dr. Bill Hettler

  • Their vision is to be the worldwide voice of the wellness community

  • Their mission is to connect all disciplines of wellness

Discover

 

Lean UX Canvas

This is a living document that is used to brainstorm ideas about the business needs and the potential outcome. The Lean UX Canvas highlights the current issues from both the customer and business point of view and also shows area of improvements.

 

Competitive Feature Analysis

In order to understand who our competitors are and what we are competing against, I put together this feature comparison chart that shows the common features used within different mental health app.

 

Market Positioning Chart

After completing our feature comparison I began to chart the different apps based on their current ratings in the market of relaxing vs motivating and minimum vs maximum features. As you can see there was a blue ocean which is an area of opportunity in the market that can potentially differentiate you from competitors in the area of motivating and heavy features.

User Research

During my research I was able to collect 47 surveys and conduct 3 user interviews. This information helped me gain a better insight into how users are currently managing their depression or stress related events.

Based on the information gathered:

Qualitative Data

“I need to stay away from social media. It’s good for connecting with friends, but I noticed I can use social media to procrastinate. I feel so bad when I don’t do what I need to do.”

“I think it has a lot to do with just helplessness, you know like feeling like you know, like what’s the point? You know what I mean? Like what’s the point anything anymore?”

Quantitative Data

63.8% Blame their family for the reasons they are dealing with stress or depression

61.7% Are triggered by either self-doubt or being overwhelmed

72.3% Have experienced Anxiety when dealing with depression

40.4% Use meditation apps to manage their depression

Define

 

Affinity Map

Once the data has been received it is time to understand and organize this information. We do this by using the Affinity Map which allows us to organize our user data into different categories and highlight the common patterns and trends.

 

Value Proposition Canvas

Once we organize our data it is time to understand our customers and what they need. Here is where we list the customers jobs while using the app. We also highlight some of the potential pains and gains that might come from using the app during a customers experience.

 

As-Is Scenario

Now that we have learned about our customers through user research, here is where we will walk through a typical scenario of someone experiencing depression and the steps they would take before figuring out they need help. Since there are not many depression dedicated apps I organized this scenario using the 5 stages of depression.

 

User Journey Map

Once I complete my scenario, I then create a journey map which shows the different emotional experiences the customer is dealing with while going through the stages and also shows areas of opportunities.

How Might We…

How might we be able to provide users with proper resources to help educate them on depression?

How might we provide users with a safe space to relate and talk to others about their emotions?

How might we help users with tracking their progress and provide tools in order for them get better?

Develop

 

Feature Prioritization

Here is where I will begin to organize some potential features that may possibly make it into the heat map and organize the features into different categories of must have, should have, could have, and won’t haves.

 

Value Proposition Canvas

Now we will review the gain creators and pain relievers from the business side. Here is where we will add the potential benefits and downfalls of the features we might choose to add.

Jobs To Be Done Framework

“When someone is feeling depressed, they want to be able to learn more about their symptoms, so that they can can understand what they are experiencing. Which makes them feel like they are starting to get some help”

“When someone accepts that they are having mental health problems, they want to know that they have a safe space to talk about their feelings, so that they can can have people to relate to. Which makes them feel like they can finally trust again”

“When someone is seeking treatment, they want to be able to keep track of their daily feelings, update their status, and participate in mood activities, so that they can track their mental health progress. Which makes them feel like all their hard work is worth it.”

 

MVP

Jaded is an app that is designed to help user communicate their emotions effectively while dealing with depression. Users are able to share their entries with friends and family, schedule appointments with coaches, and chat within a safe and trusting community.

Ideate

 

I brainstormed ideas to help resolve the problem statements which I turned into How Might We’s. Here are some of the potential solutions to some of the common issues that came up during the research phase.

Deliver

 

Lo-fi Prototype

The first step in the deliver process is to create a lo-fi prototype which will show a potential layout of the design.

 

Usability Testing

I was able to conduct 5 usability test with a 0% completion rate. It took users an average of 31.7 seconds to get through the task before leaving the page. As you can see those who attempted to complete the task were experiencing similar problems by not knowing where to click on the page. Users were also selecting the logo which did not have an action attached to it.

 

Mid-fi Prototype

When creating the Mid-fi’s I decided to remove the log from the middle of the page and instead added it to the top left corner. This is a brief preview of what I would like the app to look like.

 

Visual Competitive Analysis

Here are some visuals of different mental health apps

 

Atomic Design

These are some of the items that I created to use in my design.

Brand Attributes

Based on the research collected I found that most people experience a feeling of loneliness and self doubt. Not only that but users also expressed their families as the main contributing factor to their depression. Because of this, I chose to go with the following Brand Attributes.

  • Calming

  • Belong

  • Helpful

  • Welcomed

  • Appreciation

 

Mood Board

Based on the Brand Attributes I selected I chose to go with the following picture for my mood board in order to get a better idea on the color palette I would choose. When conducting desirability testing, people expressed that the mood board made them feel both welcomed and vulnerable.

 

Style Tile

Based on the mood board, these are the color palettes and typeface I decided to go with. I was also able to design a logo based on the story behind the app.

 

Hi-fi Prototype

Here are the final results for the Jaded App. I added and defined the buttons for an easier selection process and I decided to remove the logo from all pages. I also added a splash page and I was able to add illustrations to the prototype and buttons. In addition, I added 3 happy paths which included scheduling appointments, updating mood journals, and community chat.

Success & Failure

  • Account Creations 

  • App Review

  • Number of people helped

Outcome & Lessons

  • Time Management is important.

  • You can’t solve every problem at once.

  • Listen to your research.

Credits

Ermence Dumesle
UX/UI Designer